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BMap
render
SelectionBox
Class SelectionBox
Hierarchy
Dispatcher
SelectionBox
Index
Constructors
constructor
Properties
camera
collection
deep
end
Point
start
Point
Methods
dispose
emit
off
on
search
Child
In
Frustum
search
Child
In
Raycaster
search
Map
In
Frustum
search
Map
In
Raycaster
select
update
Frustum
update
Raycaster
Constructors
constructor
new
Selection
Box
(
camera
:
PerspectiveCamera
|
OrthographicCamera
, deep
:
number
)
:
SelectionBox
构造
Parameters
camera:
PerspectiveCamera
|
OrthographicCamera
deep:
number
Returns
SelectionBox
Properties
camera
camera
:
PerspectiveCamera
|
OrthographicCamera
collection
collection
:
DataNode
[]
deep
deep
:
number
end
Point
end
Point
:
Vector3
start
Point
start
Point
:
Vector3
Methods
dispose
dispose
(
)
:
void
注销
Returns
void
emit
emit
(
event
:
string
,
...
args
:
any
[]
)
:
void
事件发送
Parameters
event:
string
事件名
Rest
...
args:
any
[]
参数
Returns
void
off
off
(
event
:
string
, callback
:
Function
)
:
void
关闭事件
Parameters
event:
string
事件名
callback:
Function
回调
Returns
void
on
on
(
event
:
string
, callback
:
Function
)
:
void
开启事件
Parameters
event:
string
事件名
callback:
Function
回调
Returns
void
search
Child
In
Frustum
search
Child
In
Frustum
(
frustum1
:
Frustum
, object
:
any
)
:
boolean
Parameters
frustum1:
Frustum
object:
any
Returns
boolean
search
Child
In
Raycaster
search
Child
In
Raycaster
(
raycaster1
:
Raycaster
, object
:
Object3D
)
:
{
distance
:
number
}
[]
Parameters
raycaster1:
Raycaster
object:
Object3D
Returns
{
distance
:
number
}
[]
search
Map
In
Frustum
search
Map
In
Frustum
(
frustum1
:
Frustum
, map
:
Map
<
string
,
number
|
RenderEntity
>
)
:
void
Parameters
frustum1:
Frustum
map:
Map
<
string
,
number
|
RenderEntity
>
Returns
void
search
Map
In
Raycaster
search
Map
In
Raycaster
(
raycaster1
:
Raycaster
, map
:
Map
<
string
,
number
|
RenderEntity
>
)
:
void
Parameters
raycaster1:
Raycaster
map:
Map
<
string
,
number
|
RenderEntity
>
Returns
void
select
select
(
entityMap
:
Map
<
string
,
number
|
RenderEntity
>
, startPoint
?:
Vector3
, endPoint
?:
Vector3
)
:
DataNode
[]
Parameters
entityMap:
Map
<
string
,
number
|
RenderEntity
>
Optional
startPoint:
Vector3
Optional
endPoint:
Vector3
Returns
DataNode
[]
update
Frustum
update
Frustum
(
startPoint
:
Vector3
, endPoint
:
Vector3
)
:
void
Parameters
startPoint:
Vector3
endPoint:
Vector3
Returns
void
update
Raycaster
update
Raycaster
(
startPoint
:
Vector3
, endPoint
:
Vector3
, pointSelect
:
boolean
)
:
void
Parameters
startPoint:
Vector3
endPoint:
Vector3
pointSelect:
boolean
Returns
void
Modules
common/dispatcher
data
navigation
render
service
svg
Selection
Box
constructor
camera
collection
deep
end
Point
start
Point
dispose
emit
off
on
search
Child
In
Frustum
search
Child
In
Raycaster
search
Map
In
Frustum
search
Map
In
Raycaster
select
update
Frustum
update
Raycaster
构造